FOUND FOOTAGE · VIEWING NO. 01 · DO NOT ERASE

DREADWORKS: horror consultancy for narrative, scares, sound and song

A horror consultancy. We engineer the moment an audience stops breathing, through narrative, scares, sound and song.

Evidence / 01

What we do
to people

Four disciplines, one obsession. We come in wherever the fear needs to be sharper, whether that's the story, the scare, the sound or the song, and we leave it working.

Exhibit A

Narrative

Stories that follow you home. We build mythologies, lore bibles, characters and the slow-burning backstory that makes a scare mean something. From a ninety-second queue-line pre-show to a feature script, we find the wound the horror crawls out of.

  • Lore & worldbuilding
  • Script consultancy
  • Pre-shows
  • Character
Open the file: narrative ▶

Exhibit B

Scares

Fear is engineering. Scare mechanics, actor placement, sight lines, misdirection, timing and pacing, right down to the beat of silence before the drop. Jump scares that land, and dread that never lets go.

  • Scare design
  • Actor direction
  • Maze flow
  • Set-pieces
Open the file: scares ▶

Exhibit C

Audio

Most fear enters through the ears. Soundscapes, binaural and spatial design, creature vocals, foley and the low frequencies you feel before you hear them.

  • Sound design
  • Binaural
  • Creature VO
  • Ambience
Open the file: audio ▶

Exhibit D

Song

Horror has a voice. Original songs, lullabies, cult hymns, theme music and lyrics: earworms written to haunt an audience long after the lights come up.

  • Songwriting
  • Lyrics
  • Themes
  • Score
Open the file: song ▶

Evidence / 02

Who we
haunt for

CH 01

Scare attractions

Mazes, haunts, scream parks and escape rooms. Scares that keep working at high throughput, actor direction, and themed storylines that sell tickets and bring people back next season.

Play tape 01: Scare attractions ▶

Evidence / 03 · The anatomy of a scare

01 / 04

Dread

They sense something is wrong before they can say what. A wrong note, a door slightly open, a story that doesn't quite add up.

02 / 04

Tension

We tighten it. Silence. Delay. The long corridor. Every second you hold the scare back raises what it's worth.

03 / 04

Release

The scare. Timed to the heartbeat, aimed at the blind spot, and earned by everything that came before it.

04 / 04

Aftermath

The nervous laugh, the shaking hands, the story they tell on the drive home. That's what sells the next ticket.

Evidence / 04

We don't do
cheap scares.

Anyone can shout "boo". We study why fear works: anticipation, uncertainty, the uncanny, the body's own alarm system. Then we build it into your story, your space and your sound. Every scare earns its place, and every silence is doing something.

Nothing is behind you.

Evidence / 05

Tell us your
nightmare

Dread Works Video
Case Intake

No. 0666
MEMBER SINCE 1987

What do you need?
What do you need help with?

Received

We'll be in touch within two working days.
We always are.