Horror sound design & audio

Most fear enters through the ears. Turn the sound off in a horror film and it becomes a comedy. Dread Works designs the audio that makes the dark feel occupied: the room tone that's slightly wrong, the footsteps that stop when yours do, the low rumble you feel in your chest before anything appears.

We create sound for spaces, screens and headphones, designed alongside the scares so the audio sets up the fright instead of just decorating it.

Exhibit list

What we
deliver

Item 01

Soundscapes & ambience

Layered environments for mazes, sets and scenes, built to unsettle rather than just fill the silence.

Item 02

Binaural & spatial audio

3D sound for headphones, surround and multi-speaker installations that puts something right behind the listener.

Item 03

Creature & vocal design

Monster voices, whispers, breaths and screams, performed, processed and made to feel real.

Item 04

Scare stingers & hits

Sound cues timed to scares, and the silence before them.

Item 05

Foley

Footsteps, doors, bones, fabric and the small, wrong sounds that sell a scene.

Item 06

Show control audio

Triggered and looping playback designed for working attractions and live events.

Procedure

How it
works

  1. 01

    Listen

    We study the space, the edit or the script: what your audience should hear, and what they shouldn't.

  2. 02

    Palette

    We build a signature sound palette so the whole project sounds like one world.

  3. 03

    Design

    Sound design, recording and mixing, delivered in the formats your venue, engine or edit needs.

  4. 04

    Tune

    We tune on site or in session, because a sound that works in a studio can die in a warehouse.

Transcript

Questions
asked

Can you design audio for a haunted attraction?

Yes. We design zone-by-zone soundscapes, triggered scare cues and looping ambience for haunts, mazes and scream parks, and we tune levels on site.

What is binaural horror audio?

Binaural audio is recorded or processed so that, on headphones, sounds seem to come from specific points around the listener, including from behind. It's one of the most effective tools in horror podcasts and audio-led immersive experiences.

Do you deliver game-ready audio?

Yes. We deliver assets and adaptive stems prepared for middleware such as FMOD or Wwise, working alongside your audio programmer.

Final reel

Tell us your
nightmare

Book a free consultation. Tell us what you're making, who it's for and what they should feel. We'll tell you how to make it worse.